*
* @param substituteCountered
* @desc Sets if substitutions will take place if the original target would
* counterattack/reflect the skill/item
* @default false
*
* @param substituteCounter
* @desc Sets if substitutions will take place if the skill/item's a
* counterattack/reflection of that of another action
* Might cause infinite counter loop with substituteBattlerCounter
* @default false
*
* @param substituteBattlerMiss
* @desc Sets if the skill/item can miss the substitute battler
* This feature's not implemented yet but will possibly be implemented
* @default true
*
* @param substituteBattlerEvade
* @desc Sets if the substitute battler can evade the skill/item
* This feature's not implemented yet but will possibly be implemented
* @default true
*
* @param substituteBattlerCounter
* @desc Sets if the substitute battler can counterattack/reflect the
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